3D Graphics Engine in C++ with OpenGL Integration (Formula 1 Simulation Upcoming)
- keeyan2502
- Jan 26, 2024
- 1 min read
Updated: Mar 14, 2024
In this project, I developed a 3D graphics engine using C++ and OpenGL, focusing on rendering detailed 3D models with high precision and efficiency. It was one of my most fun projects, using new technology to try and create a robust engine capable of dynamic graphic rendering, adaptable for use across various platforms.
After this introductory project, I'm going to work on creating a Formula 1 simulation of a a very short F1 car movement, I have the car renders and will begin working on racing conditions and then movements. Once it is ready to show I will update this page with screenshots.
I implemented shader programming and texture mapping to realistically represent 3D models. In this, I wrote some custom shaders, while also using texture mapping to add depth and detail to model surfaces, elevating the overall visual quality.
Also, using GLFW for dynamic camera control allowed for a smooth and intuitive navigation within 3D environments, which really helped user interaction and immersion in 3D scenes. Performance optimization was also a big issue due to the demanding nature of rendering complex models; I integrated server-side rendering and optimized database queries to manage complex datasets efficiently, ensuring the engine's performance remains high without sacrificing too much rendering quality.
Below is one of my first renders after learning all of the tutorials from OpenGL, the project is more advanced than this now, but I am encountering bugs and had to stop working on the project temporarily as research started. I will update this website with newer pictures once the renderer is fully functional.



